Games Game Jeu Jeux Video Videos Wave Waves Development Développer Quentin Jarc projects projets real time temps réel OpenGL Open OpenAL DirectX Direct, MS Direct 3D Direct Sound Direct Play XInput XNA C++ C, C# C Sharp Programation Programming 3D 2D Engine Moteur cv rapport blog report class classes sql glut windows mac linux OS X Vista, XP visual Microsoft xcode 3dsmax design game-design graphic demo php variable booguysouest bso template singleton shader shaders pixel vertex card terrain algorithmes algorythms HLSL GLSL CG nvidia ati intel amd dual core quad core games mmo rpg action fps platform game developer c plus plus mfc quentin jarc Développement teesside university universitée pattern design visual studio 2008 visual studio 2005 visual studio 2003 visual studio 6 video games jeux video surf kayak kayaking surfing trampolining massively multiplayer online games shooter photography photograph fun free play code source

GameVis

GameVis is a 2D engine library developed for a school group project.
It uses Direct3D9 API to display the sprites.

There is a plan to continue this project for a more complete engine using Direct 3D and OpenGL. more...
School Project
Date: March 2007

MathSynth

MathSynth is the final result for the module MSI (Math for the image synthesis) of the second year of the DUT. It is able to display surfaces and curves in 2D. I used C++ and MFC to develop it. more...
School Project
Date: March 2004

MediaPad

MediaPad is a tool to use the gamepad as a multimedia controller.

It is my first C Sharp application. It uses Direct Input to seek the GamePad input. more...
Personal Tool
Date:

Parano Bunker

Parano Bunker is a platform game where you have to find the exit of the labyrinth without be killed by the enemies.
It is an assessment for my secon year degree. Developed in 2005-2006 with C++ and a teacher API (HAPI) for the graphic part.
The aim was to show that we are able to implement a good class design for games.

It contains several collision bugs. more...
School Project
Date: January 2006

PCG ICA

This is the result for my ICA for the module "Principles of computer graphics".
This software loads a 3D scene from a .xml file and then processes the render of it.
It reproduce the graphic pipeline, so it transforms all the objects to their world position, then the eye position (camera) and finally processes the projection.
The mark for the ICA is a A with 79%. more...
School Project
Date: January 2006

SoKo 2004

SoKo 2004 is a 2D platform game where you have to clean the map of all boxes.

I developed it in 2004 for a school MFC project. I used C/C++, MFC and fsound to make the application.

It was marked 18/20 (90%). more...
School Project
Date: 2004

WaveSim

WaveSim is my BSc Final year project. The aim of the project is to simulate a breaking wave in real time three dimentions using as much real data as possible, data such as the surf report and beach shape.

However the project is not finished yet and might not work properly for the school deadline, but there is a plan to contine it and release it as a library. more...
School Project
Date: April 2008
Games Game Jeu Jeux Video Videos Wave Waves Development Développer Quentin Jarc projects projets real time temps réel OpenGL Open OpenAL DirectX Direct, MS Direct 3D Direct Sound Direct Play XInput XNA C++ C, C# C Sharp Programation Programming 3D 2D Engine Moteur cv rapport blog report class classes sql glut windows mac linux OS X Vista, XP visual Microsoft xcode 3dsmax design game-design graphic demo php variable booguysouest bso template singleton shader shaders pixel vertex card terrain algorithmes algorythms HLSL GLSL CG nvidia ati intel amd dual core quad core games mmo rpg action fps platform game developer c plus plus mfc quentin jarc Développement teesside university universitée pattern design visual studio 2008 visual studio 2005 visual studio 2003 visual studio 6 video games jeux video surf kayak kayaking surfing trampolining massively multiplayer online games shooter photography photograph fun free play code source